Friday, April 23, 2010
Inquiry Project Reflection
Wednesday, April 21, 2010
Week 16 Exit Slip
Wednesday, April 7, 2010
Week 14 Exit Slip
Tuesday, April 6, 2010
Chapter 10 Reflection
This reading helped me to realize that technology can be incorporated into every aspect of teaching and learning, including assessment. I specifically like the idea of using technology for a performance assessment. I feel that completing many of the projects that we have learned about such as a podcast, iMovie, et cetera, could be used as an assignment as well as an alternative assessment for students. Technology could of course be used for students to take a multiple choice test, but I now realize that it would likely be better to use for assessment in an authentic, alternative way that allows students to show what they have learned in meaningful contexts. (These meaningful contexts would be in the many ways we have learned about in this course that I have discussed in previous posts.) I did not realize that using technology for the purpose of assessment had the advantage of making the data easier to collect and analyze, nor the fact that it could be done more often, allowing the teacher to better monitor progress. I have learned about the importance of formative assessment, but had not realize the role that technology could plan in that. I had also not previously considered the idea of electronic portfolios. We have learned how important they are in many of our education classes, so I had planned on using them in my classroom. I now see that e-portfolios would be beneficial in that they are easier to modify, easier to transport (i.e. they are not sitting in the classroom taking up space) and that they can be developed over time easily. I also figure that it would be harder to lose a portfolio if it is stored online. Last, I see the advantages of clickers in the classroom as a way to engage learners and increase student confidence when other students may also be incorrect. The only issue I see here is if a teacher was to display the results with only one student who had answered a question incorrectly. That student would know it, and may lose self-confidence rather than gain self-confidence. If given a traditional paper and pencil question that the teacher collected, this is less obvious.
In my classroom, I am now considering the idea of electronic portfolios instead of folders in the classroom. I think it would be a great way for students to safely and efficiently collect samples of work to show progression and achievement through the year. Parents and students could also access them more easily. I also would have my students reflect on their work in order to become more critical thinkers and make changes in the future. I will now also consider assessment criteria more thoroughly before my students begin the task, as the book emphasizes how important this is. I believe that I would be likely to explicitly explain criteria, as well as make an example portfolio for students to see what I expect. Many times teachers forget this, and students can become frustrated. Also, as a future teacher, I may use online rubric banks. I am not sure if they would be easier or more complicated, based on the fact that they are likely not going to exactly match my objectives, but I believe they would give me ideas just as other online sources give me ideas for planning lessons. I would also like to check out Rubric Processor or other rubric generators because I have never heard of these. I may use these if I find them to be helpful. I would also love to use clickers in my classroom because they would allow me to point out student misconceptions quickly, as well as engage students. I believe that my students and I would benefit from this method of assessment. Last, I will create online surveys for parents and/or students in order to be able to assess feelings and opinions.
Saturday, April 3, 2010
Chapter 9 Reflection
Before reading this chapter, I had not considered the idea that the only output humans have for visual representation of ideas is mental images and dreams, and how this can be hard to share. Many of us are not skilled artists, like myself, so I like the idea of using digital cameras, phones, video production and video modeling with feedback. I had also never heard of interpretive and expressive tools. Interpretive seems to be great for explaining math concepts in a concrete fashion, whereas expressive visualization helps learners show their talents. As usual, I am realizing that technology can play a role in teaching and learning in even more ways. Technology can even be a form of allowing us to learn about ourselves, such as our strengths and weaknesses. For example, when I watch videos of myself in a dance performance, I can assess what I need to work on and get feedback from others. It is the best way to realize my weaknesses and strengths because I can actually see them. I am now convinced that virtually any type of technology can be incorporated into education.
Wednesday, March 31, 2010
Week 13 Exit Slip
Today I learned more about the different ways for students to design. I enjoyed learning about SketchUp and Musical Sketch Pad. Students would enjoy using these tools because they are hands-on and different. I also realized that each of us will likely use different technologies in our classroom due to personal preferences. I personally would like to incorporate design into my classroom, so now I am more aware of some programs used. I also learned about the many uses of Skype, TalkShoe, and Live Mocha. I would love to use Skype to take my students on a virtual field trip if we can't actually go somewhere or do not have the funds. Also, I could conference with parents or catch a sick child up with work if he or she cannot make it to class. TalkShoe also seems really great, and I could have my students collaborate with other students through videoconferencing to create podcasts, as well as use it to assist my ELLs. Last, I would love to use LiveMocha if I taught older students to expose them to new cultures/languages.
I also began to think about desktops versus laptops. My personal preference is a laptop due to its small, portable nature. However, I see that desktops may be less prone to damage or theft (plus they are cheaper) and therefore better in the classroom. However, a teacher may want a laptop so that she does not have to email herself work that she completed at work that needs to be finished at home. I do feel that desktops will become outdated soon because new technologies seem to be becoming smaller and more compact. I had also not realized about the financial concerns that stem from online dating. Someone tried to scam me on Facebook Marketplace before by saying that he would pay me $100 extra for a textbook. This was blatantly obvious, but unfortunately, many users may not realize this. I think older students should be aware of this.
Thursday, March 25, 2010
Chapter 8 Reflection
I have not used technology to do much designing, except for starting my Scratch project this past week. Before reading this chapter, I had not considered designing with technologies are something that I would really use in my classroom. I think that is because I do not consider this to be something that I enjoy, but maybe it is because when I was a student, I was not exposed to designing with technology. It requires a lot of creativity and deep thinking in a way that I don’t believe is one of my better skills. However, the reading showed me that technology can and should be used for design. I think that it can be motivational for students because it would allow them to work hands-on in many subjects, such as music, math, and science. If students are designing their own things on topics they are interested in, they will be more invested in their work. I had also never thought about how designing is similar to problem solving. Now that I think about it, I think that the main difference is that in problem solving, the problem is already there, as well as many possible solutions. We usually just have to think of solutions and consider which are best. In designing, we in effect have to create a need/opportunity – the “problem” – and then create a whole new solution of our own, that may not work. I think this is the aspect of designing that makes it something that some people love and others find very challenging. This would be a great learning opportunity for real life as well as allow teachers to teach in a constructivist nature.
As a teacher, I think that I would have my students use Scratch to create their own games. I would only use it with older children though, because it seems too challenging for younger kids. Students could demonstrate creativity and expression as they selected topics and determined what would occur in the game. I could also have them use programs like Pro-Desktop to make sketches and drawings, as well as get feedback that I may not be able to provide (since I don’t consider myself to be an expert in this arena). I believe that programs like SketchUp would be for students to design a floorplan and 3-D model. I had to do this in the 6th grade, but back then we had to hand-write our blueprints on graph paper and physically build our models. I also like the idea of using simulators to test ideas. Often, students will plan and build something, only to have it not work. Simulators could prevent this type of problem. I also made an animation in elementary school using technology that caused it to be very jumpy (I am not sure what we used). I remember it being a fun experience though, and so I would love to have my students use iStopMotion or similar software to create animations of their own that would be of higher quality. Last, GarageBand would be a great tool to use with my students. The other day we read an article for MAE 4310 about learning fractions through reading music. I think that composing music could also work to assist students in being creative and learning math concepts. I would like to learn more about the most recent design programs available for my classroom, especially ones for younger students.
